![]() ![]() However, you'll see that it won't line up like the pants did: Find the chest spritesheet of your choice and open it. Next, I suggest you create a new layer and label it 'Chest' or any other appropriate term. For me, I'll only be recoloring the pants. finish recoloring and modifying the pants however you please. Rinse and repeat a few times on the other shades of orange:Ĭongratulations! You may mess with any of the colors on outfits in this way. Next, simply use the bucket tool on one of the highlighted pixels, which should recolor them. You should see that immediately, every single pixel of that specific color is highlighted! Let's get to recoloring! First, use the magic wand to select the darkest shade of orange on the pants with the magic wand. Set its flood mode to global and set the tolerance to zero like shown below: And, there's a very easy way to do this! You will want to select the magic wand tool. Even if you intend to modify the appearance of a vanilla sprite greatly, it may be a good idea to recolor them to your liking first. Simply delete what I have highlighted below:Ĭlimbing animations will not be missed, and it's less work for you to have to deal with. This is a ditched feature that was going to be in the game, and it was leftover in most of the game's assets. You may notice that many starbound sprites contain climbing animations. Once you have done this, you may close the pants.png picture. If you follow this correctly with any pants sprite, they should line up with all of the body sprites like so: I will tab back into the base sprite from earlier, create a new layer called 'Pants', and paste. Next, I will be using the rectangle select in order to highlight the entire image, before pressing CTRL+C. I will start with legs, so I will be opening the pants picture. And as you can see below, this is true for me. The reason to do this is that making custom sprites is much easier when you have a vanilla base to work with and modify.Īccording to starbounder, the wizard set can be found in the assets\items\armors\decorative\costumes\wizard folder. With your assets unpacked, you may use sites like in order to find vanilla outfit sprites. To get started, open the malebody OR femalebody file, depending on what gender your outfit is intended for.įor this demonstration, I will be making a custom outfit based on the Wizard Set. The instructions document is a very barebones guide on how generating new outfits works, but I will be going much further in depth. Inside the folder, you should see the following: Within the OutfitGenerator folder, there will be a 'New Folder' with important sprite sheets that you will need. THE 64-BIT VERSION CONTAINS MEMORY LEAKS AND CAN CAUSE SERIOUS ISSUES.īefore you get any further, there are a number of things you will need first:Īn image editing tool ( I will be using )Īnd lastly, I am including this reference image for assistance in shading and coloring:įirst things first, I will be opening a few images in. NOTE: I RECOMMEND YOU ALWAYS RUN THE 32-BIT VERSION OF STARBOUND. Note that I will not be giving a tutorial on custom hats and the use of Hatter, this guide will purely be for items that cover the body. I'm sure a number of users have been wanting to design their own custom clothes and armor, and that's what I'll be covering here. ![]()
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